Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
Basic Photoshop Services: Red-eye Removal; Cropping and Resizing; Common image fixes like color and exposure adjustments; Removal of minor elements such as acne, stains and blotches, logos, etc. Converting images to correct sizing for Facebook cover photos, Twitter backgrounds. Photoshop's editing and enhancement process is carried out by layers.This concept, applied to digital image enhancement, was quite revolutionary when Adobe first released its program because it was similar to working with stacked acetate sheets. The toolbar is where Photoshop holds the many tools we have to work with. There are tools for making selections, for cropping and retouching images, for adding shapes and type, and many more! We'll start with a look at the toolbar itself, including how the toolbar is organized and how to access the many tools hidden within it.
Getting Started (Installation)
- Close Photoshop
- Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer
- Copy the desired plugin from either of the following unzipped folders
- ../IntelTextureWorks_1.0.4Pluginsx64IntelTextureWorks.8bi
- ../IntelTextureWorks_1.0.4PluginsWin32IntelTextureWorks.8bi
- Paste the plugin into the appropriate Photoshop Plugin folder
- D:Program FilesAdobe Photoshop CC 2014RequiredPlug-InsFile Formats
- D:Program FilesAdobeAdobe Photoshop CS6 (64 Bit)Plug-insFile Formats
- Copy the cubemap scripts from:
- ../IntelTextureWorks_1.0.4PhotoshopScriptsIntelTextureWorks-ConvertCubeMap.jsx
- ../IntelTextureWorks_1.0.4PhotoshopScriptsIntelTextureWorks-CubeMapGaussianBlur.jsx
- Paste the cubemap scripts into:
- D:Program FilesAdobe Photoshop CC 2014PresetsScripts
Saving Files via Plugin
Photoshop Online Work
- File > Save As
- Select 'Save as type' > Intel® Texture Works (*.DDS;*.DDS)
- Navigate to store location
- Assign file name
- Save
- Select desired plugin options and preview (pan/zoom), as necessary
- Ok
Loading Files Saved via Plugin
Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop
- File > Open As
- Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of 'File name' field)
- Select file
- Select desired mipmap loading options if applicable
- Select desired color profile loading options
Logging Bugs, Enhancements, & Feedback
Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them. What is the best adobe photoshop program.
NOTE:
- Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here
- To implement BCn texture compression in your own apps and engines download the sample source code here
- The FAQ is also available on the Wiki
Requirements
- Windows* (32/64) versions 7, 8, 10
- Photoshop* CS6 through CC2015
Prerequisites
- Visual Studio 2012 (or possibly higher, although so far all builds created with 2012)
- Photoshop CS6 SDK, can be obtained from here: http://www.adobe.com/devnet/photoshop/sdk.html
- Adobe Photoshop 32 or 64 bit, CS6 or higher.
First time set-up
- Install Photoshop CS6 SDK on developer machine
- Open IntelTextureTools solution
- Go to Property Manager and edit settings for Microsoft.Cpp.Win32.user and Microsoft.Cpp.x64.user, adding the following User MacroPHOTOSHOP_SDK_CS6 =
- Choose platform appropriate to the version of Photoshop you wish to test with (Win32 or x64)
- Build! For convenience plugin binaries will be copied to '~/Plugins/[platform]' folder.
To easily run/debug from Visual Studio
- create an alias/shortcut to the appropriate platform folder and place it in the matching Photoshop Plug-ins folder (this will allow photoshop to load plugin from build location)
- in plugin project, select Properties->Configuration->Debugging->Target and browse to photoshop executable
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3rd Party code ##
This project utilizes the following code (located under 3rdParty folder)
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- DirectXTex, from https://github.com/Microsoft/DirectXTex (Sourced from tag Jul2015)
- Intel, BC compression code and helpers